Skip to main content Skip to search
HKSYU Library

    Librarian View

    LEADER 01921cam a22003853i 4500
    001
    991008293466607546
    005
    20250521153818.0
    008
    171006m20169999caua 001 0 eng d
    020
     
     
    a| 9780985811747 q| (volume 1)
    020
     
     
    a| 0985811749 q| (volume 1)
    020
     
     
    a| 9780985811754 q| (volume 2)
    020
     
     
    a| 0985811757 q| (volume 2)
    035
     
     
    a| (CaONFJC)81253914
    040
     
     
    d| NNfCLS b| eng e| rda d| HK-SYU
    050
    0
    0
    a| QA76.76.V54 b| L455
    050
     
    4
    a| QA76.76.V54 b| L464 9| wsl
    082
    0
    0
    a| 794.8/1526 2| 23
    092
    0
     
    a| 794.81526 b| LEN
    100
    1
     
    a| Lengyel, Eric, e| author.
    245
    1
    0
    a| Foundations of game engine development / c| by Eric Lengyel.
    264
     
    1
    a| Lincoln, California : b| Terathon Software LLC, c| [2016]-
    300
     
     
    a| volumes : b| illustrations ; c| 24 cm
    336
     
     
    a| text b| txt 2| rdacontent
    336
     
     
    a| still image b| sti 2| rdacontent
    337
     
     
    a| unmediated b| n 2| rdamedia
    338
     
     
    a| volume b| nc 2| rdacarrier
    500
     
     
    a| Includes index.
    505
    0
     
    g| volume 1. t| Mathematics -- g| volume 2. t| Rendering --
    520
     
     
    a| "This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shading, light sources, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included"-- c| Back cover
    650
     
    0
    a| Computer programming.
    650
     
    0
    a| Video games x| Programming.
    910
     
     
    b| qyt c| wsl
    998
     
     
    a| book b| 15-02-25
    945
     
     
    h| Supplement l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| MDIT420
    945
     
     
    h| Supplement l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| MDIT420