Librarian View
LEADER 01921cam a22003853i 4500
001
991008293466607546
005
20250521153818.0
008
171006m20169999caua 001 0 eng d
020
a| 9780985811747
q| (volume 1)
020
a| 0985811749
q| (volume 1)
020
a| 9780985811754
q| (volume 2)
020
a| 0985811757
q| (volume 2)
035
a| (CaONFJC)81253914
040
d| NNfCLS
b| eng
e| rda
d| HK-SYU
050
0
0
a| QA76.76.V54
b| L455
050
4
a| QA76.76.V54
b| L464
9| wsl
082
0
0
a| 794.8/1526
2| 23
092
0
a| 794.81526
b| LEN
100
1
a| Lengyel, Eric,
e| author.
245
1
0
a| Foundations of game engine development /
c| by Eric Lengyel.
264
1
a| Lincoln, California :
b| Terathon Software LLC,
c| [2016]-
300
a| volumes :
b| illustrations ;
c| 24 cm
336
a| text
b| txt
2| rdacontent
336
a| still image
b| sti
2| rdacontent
337
a| unmediated
b| n
2| rdamedia
338
a| volume
b| nc
2| rdacarrier
500
a| Includes index.
505
0
g| volume 1.
t| Mathematics --
g| volume 2.
t| Rendering --
520
a| "This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shading, light sources, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included"--
c| Back cover
650
0
a| Computer programming.
650
0
a| Video games
x| Programming.
910
b| qyt
c| wsl
998
a| book
b| 15-02-25
945
h| Supplement
l| location
i| barcode
y| id
f| bookplate
a| callnoa
b| callnob
n| MDIT420
945
h| Supplement
l| location
i| barcode
y| id
f| bookplate
a| callnoa
b| callnob
n| MDIT420