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HKSYU Library

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    LEADER 02621cam a2200361 i 4500
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    991008276069207546
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    20250210164646.0
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    201222s2021 flua b 001 0 eng d
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    a| 2020057801
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    z| 9781138503786 q| (hardback)
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    a| 9781032011646 q| (paperback)
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    z| 9781315145549 q| (ebook)
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    a| DLC b| eng e| rda c| DLC d| DLC d| HK-SYU
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    a| pcc
    050
    0
    0
    a| QA76.76.V54 b| S647 2021
    082
    0
    0
    a| 794.8/1525 2| 23
    092
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    a| 794.81525 b| SOF 2021
    245
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    0
    a| Software engineering perspectives in computer game development / c| edited by Kendra M. L. Cooper.
    250
     
     
    a| First edition.
    264
     
    1
    a| Boca Raton, FL : b| CRC Press, c| 2021.
    264
     
    4
    c| ©2021
    300
     
     
    a| xii, 300 pages : b| illustrations ; c| 24 cm
    336
     
     
    a| text b| txt 2| rdacontent
    337
     
     
    a| unmediated b| n 2| rdamedia
    338
     
     
    a| volume b| nc 2| rdacarrier
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    a| Includes bibliographical references and index.
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    a| "Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences and mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular cultures today. A summary is provided of the latest peer reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. An ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives"-- c| Provided by publisher.
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    a| Video games x| Programming.
    650
     
    0
    a| Software engineering.
    700
    1
     
    a| Cooper, Kendra M. L., e| editor.
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    a| nlw b| kkl c| wsl
    998
     
     
    a| book b| 10-02-25
    945
     
     
    h| Principal l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| GDM513