Librarian View
LEADER 02593cam a2200409Ii 4500
001
991008273364607546
005
20250215101717.0
008
160526s2016 sz a b 001 0 eng d
010
a| 2015938750
020
a| 9783319821375
020
z| 9783319406121
q| (eBook)
035
a| (OCoLC)950954067
z| (OCoLC)949986745
040
a| BTCTA
b| eng
e| rda
c| BTCTA
d| YDXCP
d| EYE
d| OCLCO
d| NTD
d| OCLCF
d| BDX
d| WIT
d| HK-SYU
050
4
a| GV1469.2
b| .S47 2016
082
0
4
a| 006.7
2| 23
092
0
a| 794.8
b| SER 2016
245
0
0
a| Serious games :
b| foundations, concepts and practice /
c| Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer, editors
250
a| First edition.
264
1
a| Switzerland :
b| Springer,
c| [2016]
264
4
c| ©2016
300
a| xvi, 421 pages :
b| color illustrations ;
c| 24 cm
336
a| text
b| txt
2| rdacontent
337
a| unmediated
b| n
2| rdamedia
338
a| volume
b| nc
2| rdacarrier
504
a| Includes bibliographical references and index.
505
0
a| 1 Introduction -- 2 Contributing disciplines -- 3 Design of serious games -- 4 Authoring processes and tools -- 5 Content and content production -- 6 Game engines -- 7 Personalization and adaptation -- 8 Multiplayer serious games -- 9 Player experience -- 10 Performance assessment in serious games -- 11 Serious games: economic and legal issues -- 12 Serious games application examples
520
a| "This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health."
c| Back cover
650
0
a| Video games
650
0
a| Educational games
650
0
a| Special purpose computers.
700
1
a| Dörner, Ralf,
e| editor
700
1
a| Göbel, Stefan,
d| 1971- ,
e| editor
700
1
a| Effelsberg, Wolfgang,
e| editor
700
1
a| Wiemeyer, Josef,
d| 1960-
e| editor
910
a| nlw
b| kkl
c| wsl
998
a| book
b| 15-02-25
945
h| Principal
l| location
i| barcode
y| id
f| bookplate
a| callnoa
b| callnob
n| DSA210