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HKSYU Library

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    LEADER 05184cam a2200361Ii 4500
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    991002933579707546
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    20220719103915.0
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    161005s2017 maua b 001 0 eng d
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    a| 2016946688
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    a| 0134094239
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    a| 9780134094236
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    a| (HKSYU)b21660852-852hksyu_inst
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    a| (OCoLC)961414808
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    a| YDX b| eng e| rda c| YDX d| OCLCO d| UKWOH d| OCLCF d| IUL d| BNG d| MMV d| HK-SYU
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    4
    a| QA76.9.A94 b| A95 2017
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    4
    a| 006.8 2| 23
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    a| 006.8 b| AUK 2017
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    a| Aukstakalnis, Steve, e| author
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    a| Practical augmented reality : b| a guide to the technologies, applications, and human factors for AR and VR / c| Steve Aukstakalnis
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    a| Boston : b| Addison-Wesley, c| [2017]
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    c| ©2017
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    a| xx, 420 pages : b| color illustrations ; c| 23 cm
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    a| text b| txt 2| rdacontent
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    a| unmediated b| n 2| rdamedia
    338
     
     
    a| volume b| nc 2| rdacarrier
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    a| Includes bibliographical references and index
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    a| Machine generated contents note: g| pt. I t| Introduction to Augmented and Virtual Reality -- g| 1. t| Computer-Generated Worlds -- t| What Is Augmented Reality? -- t| What Is Virtual Reality? -- t| Conclusion -- g| 2. t| Understanding Virtual Space -- t| Defining Visual Space and Content -- t| Defining Position and Orientation in Three Dimensions -- t| Navigation -- t| Conclusion -- g| pt. II t| Understanding the Human Senses and Their Relationship to Output/Input Devices -- g| 3. t| Mechanics of Sight -- t| Visual Pathway -- t| Spatial Vision and Depth Cues -- t| Conclusion -- g| 4. t| Component Technologies of Head-Mounted Displays -- t| Display Fundamentals -- t| Related Terminology and Concepts -- t| Optical Architectures -- t| Conclusion -- g| 5. t| Augmenting Displays -- t| Binocular Augmenting Displays -- t| Monocular Augmenting Displays -- t| Conclusion -- g| 6. t| Fully Immersive Displays -- t| PC-Console Driven Displays -- t| Smartphone-Based Displays -- t| CAVES and Walls -- t| Hemispheres and Domes -- t| Conclusion -- g| 7. t| Mechanics of Hearing -- t| Defining Sound -- t| Auditory Pathway -- t| Sound Cues and 3D Localization -- t| Vestibular System -- t| Conclusion -- g| 8. t| Audio Displays -- t| Conventional Audio -- t| Conclusion -- g| 9. t| Mechanics of Feeling -- t| Science of Feeling -- t| Anatomy and Composition of the Skin -- t| Conclusion -- g| 10. t| Tactile and Force Feedback Devices -- t| Haptic Illusions -- t| Tactile Feedback Devices -- t| Force Feedback Devices -- t| Conclusion -- g| 11. t| Sensors for Tracking Position, Orientation, and Motion -- t| Introduction to Sensor Technologies -- t| Optical Trackers -- t| Beacon Trackers -- t| Electromagnetic Trackers -- t| Inertial Sensors -- t| Acoustic Sensors -- t| Conclusion -- g| 12. t| Devices to Enable Navigation and Interaction -- t| 2D Versus 3D Interaction and Navigation -- t| Importance of a Manual Interface -- t| Hand and Gesture Tracking -- t| Whole Body Tracking -- t| Gaming and Entertainment Interfaces -- t| Navigating with Your Mind -- t| Conclusion -- g| pt. III t| Applications of Augmented and Virtual Reality -- g| 13. t| Gaming and Entertainment -- t| Virtual Reality and the Arts -- t| Gaming -- t| Immersive Video/Cinematic Virtual Reality -- t| Conclusion -- g| 14. t| Architecture and Construction -- t| Artificial Spaces -- t| Architectural Design: Mangan Group Architects -- t| Construction Management -- t| Real Estate Sales Applications -- t| Architectural Acoustics -- t| Conclusion -- g| 15. t| Science and Engineering -- t| Simulate and Innovate -- t| Naval Architecture and Marine Engineering -- t| Automotive Engineering -- t| Aerospace Engineering -- t| Nuclear Engineering and Manufacturing -- t| Conclusion -- g| 16. t| Health and Medicine -- t| Advancing the Field of Medicine -- t| Training Applications -- t| Treatment Applications -- t| Conclusion -- g| 17. t| Aerospace and Defense -- t| Flight Simulation and Training -- t| Mission Planning and Rehearsal -- t| Dismounted Soldier Situational Awareness -- t| Advanced Cockpit Avionics -- t| Space Operations -- t| Conclusion -- g| 18. t| Education -- t| Tangible Skills Education -- t| Theory, Knowledge Acquisition, and Concept Formation -- t| Conclusion -- g| 19. t| Information Control and Big Data Visualization -- t| What Is Big Data? -- t| Big Data Analytics and Human Vision -- t| Conclusion -- g| 20. t| Telerobotics and Telepresence -- t| Defining Telerobotics and Telepresence -- t| Space Applications and Robonaut -- t| Undersea Applications -- t| Terrestrial and Airborne Applications -- t| Conclusion -- g| pt. IV t| Human Factors, Legal, and Social Considerations -- g| 21. t| Human Factors Considerations -- t| What Are Human Factors? -- t| Physical Side Effects -- t| Visual Side Effects -- t| Conclusion -- g| 22. t| Legal and Social Considerations -- t| Legal Considerations -- t| Moral and Ethical Considerations -- t| Conclusion -- g| 23. t| Future -- t| Wide-Angle View of Things to Come -- t| Short-Term Outlook -- t| Long-Term Outlook -- t| Conclusion -- g| A. t| Bibliography -- g| B. t| Resources -- t| Product Manufacturers -- t| DIY Resources -- t| Trademark and Copyright Information
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    a| Augmented reality
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    a| b21660852 b| 06-05-22 c| 03-05-22
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    a| nlw b| mkl c| wsl
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    a| (OCoLC)961414808 9| ExL
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    a| book b| 19-07-22 c| m d| a e| - f| eng g| mau h| 0 i| 0
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    h| Supplement l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| MDIT420