Librarian View
LEADER 01856cam a2200409Ia 4500
001
991002035299707546
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20240103103156.0
008
211207s2011 inua 001 0 eng d
010
a| 2011937513
015
a| GBB168551
2| bnb
020
a| 9781118036631
020
z| 9781118180051
q| (ebk)
020
z| 9781118180075
q| (ebk)
020
z| 9781118180068
q| (ebk)
035
a| (HKSYU)b21481842-852hksyu_inst
035
a| (OCoLC)751747475
040
a| UKMGB
b| eng
c| UKMGB
d| VP@
d| SINLB
d| NHA
d| DEBBG
d| YDXCP
d| MYG
d| BTCTA
d| HK-SYU
050
1
4
a| T385
b| .M85 2011
082
0
4
a| 006.6
2| 22
092
0
a| 006.6
b| MUL 2011
100
1
a| Mullen, Tony,
d| 1971-
245
1
0
a| Prototyping augmented reality /
c| by Tony Mullen
246
3
0
a| Augmented reality
260
a| Indianapolis, Ind. :
b| John Wiley,
c| c2011
300
a| xxiv, 246 p. :
b| ill. ;
c| 24 cm
490
1
a| Serious skills
500
a| Includes index
520
a| "Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it."--Publisher's description
650
0
a| Augmented reality
650
0
a| Human-computer interaction
650
0
a| Computer graphics
830
0
a| Serious skills
907
a| b21481842
b| 12-02-22
c| 07-12-21
910
a| wpc
b| mkl
935
a| (HK-SYU)501043083
9| ExL
998
a| book
b| 12-02-22
c| m
d| a
e| -
f| eng
g| inu
h| 0
i| 0
945
h| Supplement
l| location
i| barcode
y| id
f| bookplate
a| callnoa
b| callnob
n| MDIT420