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HKSYU Library

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    LEADER 02653cam a2200457 i 4500
    001
    991001796529707546
    005
    20140822103014.0
    006
    m o d
    007
    cr un ---uuuua
    008
    130404s2014 mauad ob 001 0 eng d
    020
     
     
    a| 9781305380981 (electronic book)
    020
     
     
    z| 9781285427058 (softcover : alk. paper)
    020
     
     
    z| 128542705X
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    a| (HKSYU)b14935089-852hksyu_inst
    035
     
     
    a| (OCoLC)849941003
    040
     
     
    a| MiFhGG b| eng c| MiFhGG e| rda e| pn
    050
     
    4
    a| QA76.76.C672
    082
    0
    4
    a| 794.81526 2| 23
    100
    1
     
    a| Thorn, Alan, e| author.
    245
    1
    0
    a| Game development principles h| [electronic resource] / c| Alan Thorn.
    264
     
    1
    a| Boston, MA : b| Cengage Learning PTR, c| 2014.
    300
     
     
    a| 1 online resource (xviii, 270 pages) : b| illustrations
    336
     
     
    a| text b| txt 2| rdacontent
    337
     
     
    a| computer b| c 2| rdamedia
    338
     
     
    a| online resource b| cr 2| rdacarrier
    490
    0
     
    a| Gale virtual reference library
    504
     
     
    a| Includes bibliographical references and index.
    505
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    a| chapter 1. Games and game design -- chapter 2. Game software development -- chapter 3. Games programming -- chapter 4. Game math -- chapter 5. Graphics, pixels, and color -- chapter 6. Meshes, rigging, and animation -- chapter 7. Lighting and rendering -- chapter 8. Sound and music -- chapter 9. Special effects and post-processing -- chapter 10. Distribution, publishing, and marketing.
    520
     
     
    a| This book lays out the core theoretical knowledge on which most successful game developers rely--the concepts, workflow practices, techniques, and general details that go into the making of great computer games.
    588
     
     
    a| Description based on print version record.
    650
     
    0
    a| Computer games x| Programming.
    650
     
    0
    a| Computer games x| Design.
    650
     
    0
    a| Computer software x| Development.
    710
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    a| Gale Group.
    776
    0
    8
    i| Print version: t| Game development principles. d| Boston, MA : Cengage Learning PTR, 2014 z| 9781285427058 w| (DLC) 2013937128
    856
    4
    0
    u| https://hksyu.idm.oclc.org/login?url=http://find.galegroup.com/openurl/openurl?url_ver=Z39.88-2004&url_ctx_fmt=info:ofi/fmt:kev:mtx:ctx&req_dat=info:sid/gale:ugnid:hksyu&res_id=info:sid/gale:GVRL&ctx_enc=info:ofi:enc:UTF-8&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft_id=info:sid/gale:bmcode:recid/6RYD z| Available for Hong Kong Shue Yan University via Gale Virtual Reference Library. Click here to access
    907
     
     
    a| b14935089 b| 27-01-22 c| 25-08-14
    935
     
     
    a| (MiFhGG)GVRL6RYD 9| ExL
    998
     
     
    a| o b| - - c| o d| q e| - f| eng g| mau h| 0 i| 1
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    a| CSIDS-GVRL
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    h| Principal l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| MDIT420