Librarian View
LEADER 03595cam a2200445 i 4500
001
991001660859707546
005
20240206103448.0
008
210928s2022 maua 001 0 eng d
010
a| 2021940285
015
a| GBC149208
2| bnb
016
7
a| 020144931
2| Uk
020
a| 9780137440849
020
a| 0137440847
035
a| (HKSYU)b21407253-852hksyu_inst
035
a| (OCoLC)1237695196
040
a| YDX
b| eng
e| rda
c| YDX
d| BDX
d| UKMGB
d| OCLCO
d| OCLCF
d| IMD
d| NWQ
d| OCLCO
d| NLHHG
d| CPV
d| HK-SYU
050
4
a| GV1469.2
b| .G39 2022
082
0
4
a| 794.81536
2| 23
092
0
a| 794.81536
b| GAZ 2022
100
1
a| Gazaway, Dax,
e| author.
245
1
0
a| Introduction to game systems design /
c| Dax Gazaway.
264
1
a| Boston, MA :
b| Addison-Wesley,
c| [2022]
264
4
c| ©2022
300
a| xxvi, 354 pages :
b| illustrations ;
c| 23 cm.
336
a| text
b| txt
2| rdacontent
337
a| unmediated
b| n
2| rdamedia
338
a| volume
b| nc
2| rdacarrier
490
1
a| Game design / game development
500
a| Includes index.
500
a| Actually published in 2021.
505
0
a| Games and players : defined -- Roles in the game industry -- Asking questions -- System design tools -- Spreadsheet basics -- Spreadsheet functions -- Distilling life into systems -- Coming up with ideas -- Attributes : creating and quantifying life -- Organizing data in spreadsheets -- Attribute numbers -- System design foundations -- Range balancing, data fulcrums, and hierarchical design -- Exponential growth and diminishing returns -- Analyzing game data -- Macrosystems and player engagement -- Fine-tuning balance, testing, and problem solving -- Systems communication and psychology -- Probability -- Next steps.
520
a| As games grow more complex and gamers expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a games rules and balance, its characters attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginners guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplines Asking the essential questions at the heart of all design Getting started with modern game system design tools, including the spreadsheets most professionals now use Creating systems and data from a blank page Populating and quantifying a world of data into a game Tuning and balancing game systems Testing game systems and data Leveraging communication, psychology, and rewards within your games Balancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.
650
0
a| Computer games
x| Design.
650
0
a| Video games
x| Design.
830
0
a| Game design / game development.
907
a| b21407253
b| 04-05-22
c| 28-09-21
910
a| ykc
b| mkl
935
a| (HK-SYU)501035691
9| ExL
998
a| book
b| 09-11-21
c| m
d| a
e| -
f| eng
g| mau
h| 0
i| 0
945
h| Principal
l| location
i| barcode
y| id
f| bookplate
a| callnoa
b| callnob
n| GDM511