11. The VR book: Human-centered design for virtual reality Jerald, Jason, [New York] : Association for Computing Machinery ; [2016] ADS250 GDM510 MDIT210
12. The VR book: human-centered design for virtual reality Jerald, Jason, [New York] : Association for Computing Machinery ; 2016. GDM510
13. Metaversed: see beyond the hype Martins, Luis Bravo. Hoboken, New Jersey : John Wiley & Sons, Inc. [2023] GED113
14. Unity 2020 virtual reality projects: learn VR development by building immersive applications and games with Unity 2019.4 and later versions Linowes, Jonathan, Birmingham, UK : Packt Publishing, 2020. MDIT320 MDIT310
16. Storytelling for virtual reality: methods and principles for crafting immersive narratives Bucher, John K., Abingdon, Oxon : Routledge, 2018. IDP301
18. Understanding hypermedia 2.000: multimedia origins, Internet futures Cotton, Bob. London : Phaidon Press, 1997. MDIT110
19. Designing immersive 3D experiences: a designer's guide to creating realistic 3D experiences for extended reality Stevens, Renée (Renée C.), ©2022 GDM510
20. The metaverse: and how it will revolutionize everything Ball, Matthew (Matthew L.), New York, NY : Liveright Publishing Corporation, a division of W.W. Norton & Company, [2022] GED113