1. The Foley grail: the art of performing sound for film, games, and animation Ament, Vanessa Theme, New York : Routledge, Taylor & Francis Group, 2022. MDIT410
2. The gaming mind: a new psychology of videogames and the power of play Kriss, Alexander, New York, NY : The Experiment, LLC, 2020. DSA315
3. The video games textbook: history, business, technology Wardyga, Brian J., Boca Raton, FL : CRC Press, [2023] BUS380 GDM521
4. The video games textbook: history, business, technology Wardyga, Brian J., Boca Raton : CRC Press, 2023. GDM521
5. The state of play: creators and critics on video game culture New York : Seven Stories Press, [2015] DSA317
6. The Unity Game Engine and the Circuits of Cultural Software Nicoll, Benjamin. Cham : Springer International Publishing : 2019.
7. Esports in the Asia-Pacific: ecosystem, communities, and identities Singapore : Palgrave Macmillan, 2023. GDM523
8. The complete guide to photorealism: for visual effects, visualization and games Dinur, Eran, New York ; Routledge, 2022. IDP312
9. Inside the video game industry: game developers talk about the business of play New York : Routledge, Taylor & Francis Group, 2017. GDM522
10. Digital Gaming and the Advertising Landscape Hera, Teresa de la, 1981- Baltimore, Maryland : Project Muse, 2020 DSA100