1. The video games textbook: history, business, technology Wardyga, Brian J., Boca Raton, FL : CRC Press, [2023] GDM521
2. Digital gaming and the advertising landscape Hera, Teresa de la, 1981- Amsterdam : Amsterdam University Press, [2019] DSA210
3. Rise and reign of esports: an introduction to the multinational industry Bischof, Linus, ©2020 GDM523
4. One up: creativity, competition, and the global business of video games Dreunen, Joost van, New York : Columbia University Press, [2020] GDM522
5. Creative character design for games and animation Harder, Jenny, Boca Raton, FL : CRC Press, Taylor & Francis Group, 2023. DSA216
6. Visual digital culture: surface play and spectacle in new media genres Darley, Andrew. London ; Routledge, 2009, ©2000. SOC413
7. Understanding video games: the essential introduction Egenfeldt-Nielsen, Simon, New York, NY ; Routledge, 2024. GDM521 DSA100
8. The gaming mind: a new psychology of videogames and the power of play Kriss, Alexander, New York, NY : The Experiment, LLC, 2020. DSA315
9. The state of play: creators and critics on video game culture New York : Seven Stories Press, [2015] DSA317
10. Game programming patterns Nystrom, Robert. [United States?] : Genever Benning, [2014] DSA213 MDIT420