1. The video games textbook: history, business, technology Wardyga, Brian J., Boca Raton, FL : CRC Press, [2023] GDM521
2. Digital gaming and the advertising landscape Hera, Teresa de la, 1981- Amsterdam : Amsterdam University Press, [2019] DSA210
3. Inside the video game industry: game developers talk about the business of play New York : Routledge, Taylor & Francis Group, 2017. GDM522
4. Visual digital culture: surface play and spectacle in new media genres Darley, Andrew. London ; Routledge, 2009, ©2000. SOC413
5. Understanding video games: the essential introduction Egenfeldt-Nielsen, Simon, New York, NY ; Routledge, 2024. GDM521 DSA100
6. The gaming mind: a new psychology of videogames and the power of play Kriss, Alexander, New York, NY : The Experiment, LLC, 2020. DSA315
7. The state of play: creators and critics on video game culture New York : Seven Stories Press, [2015] DSA317
8. Game programming patterns Nystrom, Robert. [United States?] : Genever Benning, [2014] DSA213 MDIT420
9. How to do things with videogames Bogost, Ian. Minneapolis : University of Minnesota Press, c2011. SOC261
10. Advanced game design: a systems approach Sellers, Michael (Game designer), Boston : Addison-Wesley, [2018] GDM511