1. Game design workshop: a playcentric approach to creating innovative games Fullerton, Tracy, Boca Raton, FL : CRC Press, Taylor & Francis Group, 2024. DSA422 GDM511 MDIT420
2. Design for motion: fundamentals and techniques of motion design Shaw, Austin, New York, NY : Routledge, Taylor & Francis Group, 2020. JOUR390
3. Mathematics for computer graphics and game programming: a self-teaching introduction Dulles : Mercury Learning and Information, c2019. GDM512
4. Game design workshop: a playcentric approach to creating innovative games Fullerton, Tracy, Boca Raton, FL : CRC Press, 2024. DSA422 GDM511 Online
5. Practical game design: a modern and comprehensive guide to video game design Kramarzewski, Adam, Birmingham, England : Packt Publishing Ltd, [2023] GDM511
6. The image-interface: graphical supports for visual information Reyes-Garcia, Everardo, London, England ; ISTE : 2017. DSA111
7. Python scripting in Blender: extend the power of Blender using Python to create objects, animations, and effective add-ons Acampora, Paolo, Birmingham : Packt Publishing, 2023. DSA216
8. Motion design toolkit: principles, practice, and techniques Shaw, Austin, New York, NY ; Routledge, 2023. JOUR390
9. Blender 3D by example: a project-based guide to learning Blender 3D, EEVEE rendering engine, and grease pencil Baechler, Oscar, Birmingham Packt Publishing, 2020. ACT202 ACT321
10. Squeaky clean topology in Blender: create accurate deformations and optimized geometry for characters and hard surface models Steppig, Michael, ©2022 DSA216