31. Seeing ourselves through technology: how we use selfies, blogs and wearable devices to see and shape ourselves Rettberg, Jill Walker, New York, NY : Palgrave Macmillan, 2014 SOC413 doi open access
32. User experience design: an introduction to creating interactive digital spaces Wells, Mark, London : Laurence King Student & Professional, [2023]. MDIT210
33. Augmented reality: an emerging technologies guide to AR Kipper, Gregory, Amsterdam ; Syngress/Elsevier, [2013] MDIT420
34. Information architecture and UX design: the integration of information spaces Ding, Wei, 1967 September 14- Cham : Springer Nature Switzerland AG, [2025]. IDP301
36. Designing immersive 3D experiences: a designer's guide to creating realistic 3D experiences for extended reality Stevens, Renée (Renée C.), ©2022 GDM510
37. Handbook of augmented and virtual reality. Badotra, Sumit. Berlin/Boston : Walter de Gruyter GmbH, 2023. SW505
38. Computer-mediated communication: a theoretical and practical introduction to online human communication Carr, Caleb T., Lanham, Maryland : Rowman & Littlefield, [2021] JOUR230
39. UX/UI design for beginners 2022: all you need to get started with UX/UI designs as a beginner Melvin, Anthony. North Haven, CT : Independently published, 2021. GDM510 MDIT110