21. Understanding your users: a practical guide to user research methods Baxter, Kathy, Amsterdam : Elsevier, Morgan Kaufmann, [2015] GDM516 GDM517
22. Understanding your users: a practical guide to user research methods Baxter, Kathy, Amsterdam, Netherlands : Morgan Kaufmann, 2015. GDM516
23. Research methods in human-computer interaction Lazar, Jonathan, Cambridge, MA : Morgan Kaufmann Publishers, an imprint of Elsevier, [2017] GDM516 GDM517
24. Research methods in human-computer interaction Lazar, Jonathan, Cambridge, Massachusetts : Morgan Kaufmann Publishers, an imprint of Elsevier, [2017] GDM516
25. Research methods in human computer interaction Lazar, Jonathan, Cambridge, Massachusetts : Morgan Kaufmann, 2017. GDM516 Click to View
26. International journal of human-computer interaction. Norwood, N.J. : Ablex Pub. Corp., 1989- CP534
27. Beginning C++ through game programming Dawson, Michael, Boston, Massachusetts : Cengage Learning, 2015. DSA213 View full-text via ProQuest Ebook Central
28. Blender 3D by example: design a complete workflow with Blender to create stunning 3D scenes and films step by step! Caudron, Romain, Birmingham : Packt Publishing, 2015. GED115
30. Introduction to computation and programming using Python: with application to computational modeling and understanding data Guttag, John V., 1949- Cambridge, Massachusetts ; The MIT Press, [2021] ADS360