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HKSYU Library

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    LEADER 02277cam a2200445 i 4500
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    991008350017507546
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    20251215142024.0
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    170509t20182018enka b 001 0 eng d
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    a| 2017005830
    020
     
     
    z| 9781138629653 q| hardcover
    020
     
     
    z| 1138629650 q| hardcover
    020
     
     
    a| 9781138629660 q| paperback
    020
     
     
    a| 1138629669 q| paperback
    020
     
     
    z| 9781315210308 q| electronic book
    035
     
     
    a| 40027358777
    035
     
     
    a| (NhCcYBP) 2017005830
    040
     
     
    a| DLC b| eng e| rda c| DLC d| BTCTA d| BDX d| OCLCO d| OCLCF d| NhCcYBP d| NhCcYME d| HK-SYU
    042
     
     
    a| pcc
    050
     
    4
    a| P96.A86 b| B834 2018 9| wlc
    082
    0
    0
    a| 808.06/6302 2| 23
    092
    0
     
    a| 808.066302 b| BUC 2018
    100
    1
     
    a| Bucher, John K., e| author.
    245
    1
    0
    a| Storytelling for virtual reality : b| methods and principles for crafting immersive narratives / c| John Bucher.
    246
    3
    0
    a| Methods and principles for crafting immersive narratives
    264
     
    1
    a| Abingdon, Oxon : b| Routledge, c| 2018.
    264
     
    4
    c| ©2018
    300
     
     
    a| xi, 333 pages : b| illustrations ; c| 23 cm
    336
     
     
    a| text b| txt 2| rdacontent
    337
     
     
    a| unmediated b| n 2| rdamedia
    338
     
     
    a| volume b| nc 2| rdacarrier
    490
    1
     
    a| Focal Press book
    504
     
     
    a| Includes bibliographical references and index.
    520
     
     
    a| "Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google." -- c| Amazon.
    650
     
    0
    a| Mass media x| Authorship.
    650
     
    0
    a| Virtual reality.
    650
     
    0
    a| Narration (Rhetoric)
    830
     
    0
    a| Focal Press book
    910
     
     
    b| wlc c| wsl
    998
     
     
    a| book b| 15-12-25
    945
     
     
    h| Supplement l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| IDP301