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991008341816907546
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240430s2025 enkab e b 001 0 eng d
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a| 2024018451
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a| 9781032531502
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z| 9781003410591
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a| (OCoLC)1440044321
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a| DLC
b| eng
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b| ROU 2025
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a| Routledge handbook of Esports /
c| edited by Seth E. Jenny ; associate editors, Nicolas Besombes, Tom Brock, Amanda C. Cote, Tobias M. Scholz.
246
3
0
a| Handbook of Esports
246
3
a| Esports.
264
1
a| Abingdon, Oxon ;
a| New York, NY :
b| Routledge,
c| 2025.
264
4
c| ©2025
300
a| xli, 721 pages :
b| illustrations, maps ;
c| 26 cm.
336
a| text
b| txt
2| rdacontent
337
a| unmediated
b| n
2| rdamedia
338
a| volume
b| nc
2| rdacarrier
490
1
a| Routledge international handbooks
504
a| Includes bibliographical references and index.
505
0
a| Introduction to Esports / Nicolas Besombes, Seth E. Jenny, and Tom Brock -- Defining and spelling Esports / Nepomuk Nothelfer, Seth E. Jenny, and Nicolas Besombes -- Global history of Esports / Dal Yong Jin and Nicolas Besombes -- Esports ecosystems and stakeholders / José Agustín Carrillo Vera and Marcos Antón -- Esports genres and games / Russell Hamer and Nicolas Besombes -- Esports developers, publishers, and game design considerations / Graham Ashton -- Esports equipment and infrastructure / Danielle Rourke and Ray Pastore -- Introduction to Esports research / Seth E. Jenny and Nicolas Besombes -- Current status and key topics in Esports research / Bradley J. Baker, Benjamin T. Sharpe, and Seth E. Jenny -- Organizations, labs/centers, and journals related to Esports research / Seth E. Jenny, Brandon C. Harris, Tobias M. Scholz, and Nicolas Besombes -- General recommendations for Esports research / Mark J. Campbell, Seth E. Jenny, Sarah C. Cregan, and Tim D. Smithies -- Qualitative Esports research methodology / Amanda C. Cote, Maxwell Foxman, and Ying-Ying Law -- Survey Esports research methodology / Joseph Macey and Juho Hamari -- Experimental/intervention Esports research methodology / Joanne DiFrancisco-Donoghue and Peter Varga -- Introduction to Esports players / Seth E. Jenny and Tobias M. Scholz -- Esports players / Hee Jung Hong and Dario Wünsch -- Esports performance dkills / Seth E. Jenny -- Esports player analytics / Peter Varga, Tobias M. Scholz, and Evelyn T.S. Tan -- Esports coaching / Matthew Watson, Seth E. Jenny, and Taylor Johnson -- Applied sport psychology in Esports / Laura Swettenham, Callum Abbott, and Oliver Leis -- Esports player health and wellness / Lindsey Migliore -- Esports ergonomics and injuries / Caitlin McGee, Kevin Ho, and Seth E. Jenny -- Esports player parental and family support / Carol Ann Meissner -- Esports professional player career process / Wil Fisackerly -- Introduction to Esports business and management / Tobias M. Scholz and Tom Brock -- Esports business and finance / Petr Parshakov and Angel Barajas -- Esports management / Dina Gentile -- Organizing Esports events / Miralem Helmefalk, Adele Berndt, Brian McCauley, Martin Eliasson Borg, and Viktor Erlandsson -- Esports venue design and management / Nyle Sky Kauweloa -- Esports hospitality and tourism / Leandro Becka, Marcos Antón, José Agustín Carrillo Vera, and Federico Iván Ruera -- Esports branding and marketing / Brian McCauley and Bradley J. Baker -- Sponsorship in Esports / Anthony D. Pizzo and David P. Hedlund -- Esports public relations / Kevin Mitchell, Jana Möglich, and Alan Ritacco -- Human resource management in Esports / Pia Büssecker, Friederike Lenke, Matthias Ruhland, Gian Luca Vitale, and Tobias M. Scholz
505
0
a| Introduction to Esports media and communication / Amanda C. Cote and Tobias M. Scholz -- Esports journalism / Jacob Wolf and Amanda C. Cote -- Esports production / Matt Knutson and Jonathan Liebig -- Streaming Esports / Jason Smethers -- Esports spectatorship / Tanja Välisalo, Tom Brock, and Ying-Ying Law -- Esports fandom / Josh Jarrett -- Introduction to Esports education / Seth E. Jenny -- Esports education / Seth E. Jenny, Joey Gawrysiak, James O'Hagan, and Nicolas Besombes -- Competitive collegiate Esports programs / Maxwell Foxman, Seth E. Jenny, Amanda C. Cote, Michele R. King, Leandro Becka -- Competitive primary and secondary school Esports programs / Miles Madison Harvey -- Introduction to critical concerns in Esports / Tom Brock and Amanda C. Cote -- Esports governance and Esports law / Cem Abanazir and Tsubasa Shinohara -- Esports in the Olympics / Seth E. Jenny, Sam Schelfhout, and Nicolas Besombes -- Esports gambling / Tom Brock and Mark R. Johnson -- Ethics and cheating in Esports / William Clyde Partin -- Toxicity in Esports / Julian Frommel and Regan L. Mandryk -- Diversity, equity, and inclusion in Esports / Usva Friman, Maria Ruotsalainen, and Matilda Ståhl -- Esports for people with disabilities / Lobna Hassan, Pauliina Baltzar, and Markus Kämäräinen -- Esports environmental sustainability / Julia Hiltscher and Jana Möglich -- Introduction to global Esports cultures / Amanda C. Cote, Nicolas Besombes, and Seth E. Jenny -- Esports culture in the Middle East and Africa / Hashem El-Borno and Yasmine Mokhtar -- Esports culture in Asia / Yaewon Jin and Se Jin Kim -- Esports culture in Europe / Raine Koskimaa -- Esports culture in Oceania / David Micallef and Jessica Formosa -- Esports culture in North America / Ben Scholl and Bryce Stout -- Esports culture in South America / Tarcízio Macedo, Gabriela Birnfeld Kurtz, and Leandro Becka -- The future of Esports / Seth E. Jenny, Tom Brock, Tobias M. Scholz, Amanda C. Cote, and Nicolas Besombes -- Key terms definitions / Seth E. Jenny, Nicolas Besombes, Tom Brock, Amanda C. Cote, and Tobias M. Scholz.
520
a| "The Routledge Handbook of Esports offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. Featuring the work of 93 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ten key themes: 1) Introduction to Esports, 2) Esports Research, 3) Esports Players, 4) Esports Business and Management, 5) Esports Media and Communication, 6) Esports Education, 7) Critical Concerns in Esports, 8) Global Esports Cultures, 9) Esports Future Directions, 10) Key Terms Definitions. Examining the current state of esports, emerging areas of interest and the ongoing debates shaping the esports industry, each of the 62 chapters offers key highlights, an assessment of the latest research, practical esports examples and recommendations, and is complemented by enlightening case studies or industry interviews. For further academic and professional depth, chapters also include a guide to recommended additional resources. Explaining technical terms and gaming jargon in a user-friendly manner, and maintaining a balanced tone throughout, this handbook is essential reading for any student or researcher with an interest in esports, gaming, or sport studies, and for any practitioner or policy maker working in the esports industry" --
c| Provided by publisher.
650
0
a| eSports (Contests)
700
1
a| Jenny, Seth,
e| editor.
700
1
a| Besombes, Nicolas,
e| editor.
700
1
a| Brock, Tom
c| (College teacher)
e| editor.
700
1
a| Cote, Amanda C.,
e| editor.
700
1
a| Scholz, Tobias,
e| editor.
830
0
a| Routledge international handbooks.
910
a| nlw
b| kkl
c| wsl
998
a| book
b| 07-11-25
945
h| Principal
l| location
i| barcode
y| id
f| bookplate
a| callnoa
b| callnob
n| GED116