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HKSYU Library

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    LEADER 02570nam 2200349 i 4500
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    991008341811607546
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    20251024122531.0
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    250905s2020 au b 000 0 eng d
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    a| 9798669900007 q| (paperback)
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    a| HK-SYU b| eng e| rda c| HK-SYU
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    a| eng h| ger
    050
     
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    a| GV1469.34.E86 b| B57313 2020 9| wlc
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    a| 794.8 b| BIS 2020
    100
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    a| Bischof, Linus, e| author.
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    a| Rise and reign of esports : b| an introduction to the multinational industry / c| Linus Bischof ; translated by Ilias Thiesseas.
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    a| Introduction to the multinational industry
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    c| ©2020
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    a| Tschagguns, Austria : b| Independently published, c| 2020.
    300
     
     
    a| v, 61 pages ; c| 21 cm.
    336
     
     
    a| text b| txt 2| rdacontent
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    a| unmediated b| n 2| rdamedia
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    a| volume b| nc 2| rdacarrier
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    a| The original work was written in German.
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    a| "gaming industry has come a long way. Today, esports is a billion-dollar business in which the very best players themselves become famous and compete for six- to eight-figure prizes in front of a global audience in the tens of millions.From Counter-Strike to StarCraft, Dota to Fortnite, a whole generation of gamers have transformed videogaming from a hobby to a living. Yet questions remain. How did we arrive at this point? What exactly is a competitive gaming - is esport even a sport? How much money do the top performers make? What is it like behind the scenes? And what the heck is match-fixing?Rise and Reign of Esports: An Introduction to Multinational Industry addresses all of these aspects and more, as Linus Bischof takes you on a glimpse of the never-ending rise of pro gaming, revealing the fierce competition, unfolding controversy, scandals and the untold history of esports, and of course its correct spelling. He pursues the question of where this money comes from and how it is earned, as well as critically questioning and answering everything that is discussed in great detail. With his profound passion and extensive research on the subject, Linus Bischof delivers the definitive book on the fastest expanding mainstream entertainment spectacle in the present era." -- c| Amazon.
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    a| Video games industry.
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    a| Video games x| Social aspects.
    650
     
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    a| eSports (Contests) x| Economic aspects.
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    a| eSports (Contests) x| Management.
    710
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    a| Ilias Thiesseas e| translator.
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    a| nlw b| wlc c| wsl
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    a| book b| 24-10-25
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    h| Supplement l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| GDM523