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Understanding video games : the essential information

Egenfeldt-Nielsen, Simon, author.
New York, NY : Routledge, 2024.

"The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyse games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games 5th Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education and, society"--

Bibliographic Information


Format: eBook
Author: Egenfeldt-Nielsen, Simon,
Subject: Video games
SOCIAL SCIENCE / Media Studies
Publication Year:2024
Language:English
Published:New York, NY : Routledge, 2024.
ISBN:9781003274995
1003274994
9781040002421
1040002420
9781040002483
104000248X
Notes:OCLC-licensed vendor bibliographic record.
Course: GDM521

Availability at HKSYU Library