Librarian View
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20211111101220.0
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m o d
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cr |n|||||||||
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210905s2021 xx o 0|| 0 eng d
020
a| 9781000475517
q| (electronic bk.)
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a| 1000475514
q| (electronic bk.)
020
a| 9781003124047
q| (electronic bk.)
020
a| 1003124046
q| (electronic bk.)
020
a| 9781000475562
q| (electronic bk. : EPUB)
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a| 1000475565
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z| 0367643448
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z| 9780367643447
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z| 036764343X
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z| 9780367643430
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a| (OCoLC)1267299303
035
a| (OCoLC-P)1267299303
035
a| (FlBoTFG)9781003124047
040
a| OCoLC-P
b| eng
c| OCoLC-P
050
4
a| QA76.76.C672
072
7
a| COM
x| 000000
2| bisacsh
072
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a| COM
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a| COM
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a| TJFM
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082
0
4
a| 794.8/1525
2| 23
100
1
a| Millington, Ian.
245
1
0
a| AI FOR GAMES
h| [electronic resource].
260
a| [S.l.] :
b| CRC PRESS,
c| 2021.
300
a| 1 online resource
520
a| What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).
588
a| OCLC-licensed vendor bibliographic record.
650
0
a| Computer games
x| Programming.
650
0
a| Computer animation.
650
0
a| Artificial intelligence.
650
7
a| COMPUTERS / General
2| bisacsh
650
7
a| COMPUTERS / Artificial Intelligence
2| bisacsh
650
7
a| COMPUTERS / Computer Graphics / Game Programming & Design
2| bisacsh
856
0
0
3| Taylor & Francis
u| https://hksyu.idm.oclc.org/login?url=https://www.taylorfrancis.com/books/9781003124047
910
a| tfi
998
a| e-bk
b| 14-04-25
c| z
f| eng
999
a| o
d| o
e| z
f| -
945
h| Supplement
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i| barcode
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n| GDM513