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HKSYU Library

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    LEADER 02353cam a2200397 i 4500
    001
    991008293467007546
    005
    20250711164134.0
    008
    140111t20152015maua b 001 0 eng d
    010
     
     
    a| 2014939188
    020
     
     
    a| 9781305110540
    020
     
     
    a| 1305110544
    035
     
     
    a| (cuhknz)b55575043-852julac_network
    035
     
     
    a| (julac-retro)16433684
    040
     
     
    a| BTCTA b| eng e| rda c| BTCTA d| OCO d| CVU d| HK-SYU
    050
    0
    0
    a| QA76.76.C672 b| M453 2015
    050
     
    4
    a| QA76.76.V54 b| M463 2015 9| kkl
    082
    0
    4
    a| 794.8/1536 2| 23
    092
    0
     
    a| 794.81536 b| MEN 2015
    100
    1
     
    a| Menard, Michelle, e| author.
    245
    1
    0
    a| Game development with Unity / c| Michelle Menard and Bryan Wagstaff.
    250
     
     
    a| Second edition.
    264
     
    1
    a| Boston, MA : b| Cengage Learning PTR, c| [2015]
    264
     
    4
    c| ©2015
    300
     
     
    a| xx, 444 pages : b| illustrations ; c| 24 cm.
    336
     
     
    a| text b| txt 2| rdacontent
    337
     
     
    a| unmediated b| n 2| rdamedia
    338
     
     
    a| volume b| nc 2| rdacarrier
    504
     
     
    a| Includes bibliographical references and index.
    520
     
     
    a| "The Unity engine game development tool is a multi-platform engine and editor rolled into one. It is an ideal development tool for independent developers and students, and many pro studios turn to it for fast prototyping. Unity allows developers to create a single game and release it on many platforms including Android, iOS, and the web. This completely updated edition of Game development with Unity is a tutorial-style guide that provides a complete overview of the Unity editor along with step-by-step projects covering every basic functional aspect, from asset importing to publishing. Each chapter includes tutorials and small assignments geared toward making a larger game. You will learn the basics of design and level theory and prototyping concepts in the virtual world. You will also learn how to polish and publish your finished game. A companion website features software, sample levels, source code and more. Start learning Unity today with Game development with Unity, second edition."-- Unedited summary from book
    630
    0
    0
    a| Unity (Electronic resource)
    650
     
    0
    a| Video games x| Design.
    650
     
    0
    a| Video games x| Programming.
    700
    1
     
    a| Wagstaff, Bryan, e| author.
    910
     
     
    b| kkl c| wsl
    998
     
     
    a| book b| 11-07-25
    945
     
     
    h| Principal l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| MDIT420