Librarian View
LEADER 01828cam a2200361 i 4500
001
991008293466907546
005
20250919083424.0
008
150609s2015 vaua b 001 0 eng d
020
a| 1937585409 (paperback)
020
a| 9781937585402 (paperback)
035
a| b28183812-852julac_network
035
a| (julac-retro)14142160
040
a| NhCcYBP
b| eng
e| rda
c| NhCcYBP
d| HKP
d| HK-SYU
050
4
a| QA76.76.C672
b| P37 2015
050
4
a| QA76.76.V54
b| P375 2015
9| kkl
082
0
4
a| 794.8/1526
2| 23
092
0
a| 794.81526
b| PAR 2015
100
1
a| Parker, J. R.
q| (Jim R.),
d| 1955-
e| author.
245
1
0
a| Introduction to game development using Processing /
c| James R. Parker.
264
1
a| Dulles, VA :
b| Mercury Learning and Information,
c| [2015]
264
4
c| ©2015
300
a| xx, 322 pages :
b| illustrations ;
c| 23cm
336
a| text
b| txt
2| rdacontent.
337
a| unmediated
b| n
2| rdamedia.
338
a| volume
b| nc
2| rdacarrier.
504
a| Includes bibliographical references and index.
520
a| This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms allowing games to be built for desktop computers, HTML 5, and Android. --
c| Edited summary from book.
650
0
a| Computer games
x| Programming.
650
0
a| Video games
x| Programming.
650
0
a| Video games
x| Design.
910
b| kkl
c| wsl
998
a| book
b| 19-09-25
945
h| Supplement
l| location
i| barcode
y| id
f| bookplate
a| callnoa
b| callnob
n| MDIT420