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HKSYU Library

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    LEADER 02596cam a2200385 i 4500
    001
    991008292466607546
    005
    20250215100357.0
    008
    231023s2024 nyua b 001 0 eng d
    010
     
     
    a| 2023047751
    020
     
     
    z| 9781032214726 q| (hardback)
    020
     
     
    a| 9781032229744 q| (paperback)
    020
     
     
    z| 9781003274995 q| (ebook)
    040
     
     
    a| DLC b| eng e| rda c| DLC d| DLC d| HK-SYU
    042
     
     
    a| pcc
    050
    0
    0
    a| GV1469.3 b| .E44 2024
    082
    0
    0
    a| 794.8 2| 23/eng/20231023
    092
    0
     
    a| 794.8 b| EGE 2024
    100
    1
     
    a| Egenfeldt-Nielsen, Simon, e| author.
    245
    1
    0
    a| Understanding video games : b| the essential introduction / c| Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca.
    250
     
     
    a| Fifth edition.
    264
     
    1
    a| New York, NY ; a| Abingdon, Oxon : b| Routledge, c| 2024.
    264
     
    4
    c| ©2024
    300
     
     
    a| xiii, 413 pages : b| illustrations ; c| 26 cm
    336
     
     
    a| text b| txt 2| rdacontent
    337
     
     
    a| unmediated b| n 2| rdamedia
    338
     
     
    a| volume b| nc 2| rdacarrier
    504
     
     
    a| Includes bibliographical references and index.
    520
     
     
    a| "The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyse games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games 5th Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education and, society"-- c| Provided by publisher.
    650
     
    0
    a| Video games.
    700
    1
     
    a| Smith, Jonas Heide, e| author.
    700
    1
     
    a| Tosca, Susana Pajares, e| author.
    910
     
     
    a| nlw b| kkl c| wsl
    998
     
     
    a| book b| 15-02-25
    945
     
     
    h| Supplement l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| GDM521
    945
     
     
    h| Supplement l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| DSA100