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HKSYU Library

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    LEADER 02851cam a2200409 i 4500
    001
    991008292466407546
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    20250314085033.0
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    230504s2023 enka b 001 0 eng d
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    a| GBC3E3045 2| bnb
    016
    7
     
    a| 021157215 2| Uk
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    a| 1838666982
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    a| 9781838666989
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    a| (OCoLC)1378094683
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    a| YDX b| eng c| YDX d| BDX d| UKMGB d| OCLCQ d| OCLCO d| IMD d| NZAUC d| OCLCF d| YDX d| VP@ d| AU@ d| OCLCO d| H2K d| HK-SYU
    050
     
    4
    a| GV1469.3 b| .G36 2023
    082
    0
    4
    a| 794.8 2| 23
    092
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    a| 794.8 b| GAM 2023
    245
    0
    0
    a| Game changers : b| the video game revolution.
    246
    3
    0
    a| Video game revolution.
    264
     
    1
    a| London ; a| New York, NY : b| Phaidon Press, c| 2023.
    264
     
    4
    c| ©2023
    300
     
     
    a| 351 pages : b| color illustrations ; c| 30 cm
    336
     
     
    a| text 2| rdacontent
    336
     
     
    a| still image 2| rdacontent
    337
     
     
    a| unmediated 2| rdamedia
    338
     
     
    a| volume 2| rdacarrier
    500
     
     
    a| Includes index.
    520
     
     
    a| "A visual history of all things video games, this book will provide the reader with an overview of the gaming industry, from the very first game created around the mid-twentieth century, right through to the present day. Particular focus is given to advances within the industry during this time, such as new technologies, innovative gameplay, never-before-seen graphics, and design. An introduction by Simon Parkin provides an overview of gaming history, and exploring how iconic games have pushed the boundaries of the medium and 300 entries, hand picked by a panel of industry experts, showcase the most influential and celebrated games, consoles, publishers, and more. Each entry is accompanied by text informing the reader about the game and its history, its place in wider popular culture, and including useful information and facts, with exciting and sometimes unexpected pairings provided by the A to Z organisation. A glossary of key words and select biographies of influential creators and developers provides more context and a system of icons and infographics allows readers to see the connections between the book’s 300 entries. Wider gaming culture, and how it has grown from a niche hobby to a worldwide phenomenon, influencing popular culture, is also explored, making this the widest ranging survey of games and gaming available today." -- c| Publisher's description.
    505
    0
     
    a| Game changers -- Community through play -- Legend -- The games -- Select biographies -- Chronology -- Glossary.
    650
     
    0
    a| Video games x| History.
    650
     
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    a| Video games x| History v| Pictorial works.
    700
    1
     
    a| Parkin, Simon, e| author of introduction, etc.
    700
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    a| Terragni, Emilia, e| commissioning editor.
    700
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    a| Tibbs, David, e| project editor.
    910
     
     
    a| nlw b| kkl c| wsl
    998
     
     
    a| book b| 14-03-25
    945
     
     
    h| Supplement l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| BUS380