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HKSYU Library

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    LEADER 03327cam a22003493i 4500
    001
    991008275469507546
    005
    20250124090914.0
    008
    230510s2023 enka f 001 0 eng d
    020
     
     
    a| 9781803234229 q| (paperback)
    035
     
     
    a| (CaONFJC)98994440
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    d| NNfCLS b| eng e| rda d| HK-SYU
    050
     
    4
    a| TR897.72.B55 b| A236 2023
    082
    0
    4
    a| 006.6'96 2| 23
    092
    0
     
    a| 777.7 b| ACA 2023
    100
    1
     
    a| Acampora, Paolo, e| author.
    245
    1
    0
    a| Python scripting in Blender : b| extend the power of Blender using Python to create objects, animations, and effective add-ons / c| Paolo Acampora.
    246
    3
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    a| Extend the power of Blender using Python to create objects, animations, and effective add-ons
    250
     
     
    a| First edition.
    264
     
    1
    a| Birmingham : b| Packt Publishing, c| 2023.
    264
     
    4
    c| ©2023
    300
     
     
    a| xx, 338 pages : b| illustrations (some color) ; c| 24 cm
    336
     
     
    a| text b| txt 2| rdacontent
    337
     
     
    a| unmediated b| n 2| rdamedia
    338
     
     
    a| volume b| nc 2| rdacarrier
    500
     
     
    a| Includes index.
    520
     
     
    a| This book teaches you how to automate laborious operations using scripts, and expand the set of available commands, graphic interfaces, tools, and event responses, which will enable you to add custom features to meet your needs and bring your creative ideas to life. The book begins by covering essential Python concepts and showing you how to create a basic add-on. You'll then gain a solid understanding of the entities that affect the look of Blender's objects such as modifiers, constraints, and materials. As you advance, you'll get to grips with the animation system in Blender and learn how to set up its behavior using Python. The examples, tools, patterns, and best practices present throughout the book will familiarize you with the Python API and build your knowledge base, along with enabling you to produce valuable code that empowers the users and is ready for publishing or production. By the end of this book, you'll be able to successfully design add-ons that integrate seamlessly with the software and its ecosystem. What you will learn Understand the principles of 3D and programming, and learn how they operate in Blender Build engaging and navigation-friendly user interfaces that integrate with the native look and feel Respect coding guidelines and deliver readable and compliant code without the loss of originality Package your extensions into a complete add-on, ready for installation and distribution Create interactive tools with a direct response to the user's action Code comfortably and safely using version control Who this book is for This book is for Blender users who want to expand their skills and learn scripting, technical directors looking to automate laborious tasks, and professionals and hobbyists who want to learn more about the Python architecture underlying the Blender interface. Prior experience with Blender is a prerequisite, along with a basic understanding of the Python syntax--however, the book does provide quick explanations to bridge potential gaps in your background knowledge c| WorldCat
    630
    0
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    a| Blender (Computer file)
    650
     
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    a| Python (Computer program language)
    650
     
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    a| Computer graphics.
    910
     
     
    b| kkl c| wsl
    998
     
     
    a| book b| 24-01-25
    945
     
     
    h| Principal l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| DSA216