Librarian View
LEADER 02534cam a22003613i 4500
001
991008275469107546
005
20250124091303.0
008
210309s2021 sz a f b 001 0 eng d
020
a| 9783030721466
q| (hardback)
020
z| 9783030721473
q| (ebook)
035
a| (CaONFJC)82587156
040
d| NNfCLS
b| eng
e| rda
d| HK-SYU
050
4
a| PN1995.85
b| D665 2021
082
0
4
a| 791.436
2| 23
092
0
a| 791.436
b| DOO 2021
100
1
a| Dooley, Kath,
e| author.
245
1
0
a| Cinematic virtual reality :
b| a critical study of 21st century approaches and practices /
c| Kath Dooley.
246
3
0
a| Critical study of 21st century approaches and practices
264
1
a| Cham, Switzerland :
b| Palgrave Macmillan,
c| [2021]
264
4
c| ©2021
300
a| xii, 146 pages :
b| illustrations (some color) ;
c| 22 cm
336
a| text
b| txt
2| rdacontent
337
a| unmediated
b| n
2| rdamedia
338
a| volume
b| nc
2| rdacarrier
490
1
a| Palgrave pivot
504
a| Includes bibliographical references and index.
520
a| "With reference to traditional film theory and frameworks drawn from fields such as screenwriting studies and anthropology, this book explores the challenges and opportunities for both practitioners and viewers offered by the 360-degree storytelling form. It focuses on cinematic virtual reality (CVR), a format that involves immersive, high quality, live action or computer-generated imagery (CGI) that can be viewed through head mounted display (HMD) goggles or via online platforms such as YouTube. This format has surged in popularity in recent years due to the release of affordable high quality omnidirectional (360-degree) cameras and consumer grade HMDs. The book interrogates four key concepts for this emerging medium: immersion, presence, embodiment and proximity through an analysis of innovative case studies and with reference to practitioner interviews. In doing so, it highlights the specificity of the format and provides a critical account of practitioner approaches to the concept development, writing and realisation of short narrative CVR works. The book concludes with an account of the author’s practice-led research into the form, providing a valuable example of creative practice in the field of immersive media." --
c| Amazon.
650
0
a| Virtual reality films.
650
0
a| Motion pictures
x| Production and direction.
830
0
a| Palgrave pivot.
910
b| wlc
c| wsl
998
a| book
b| 24-01-25
945
h| Principal
l| location
i| barcode
y| id
f| bookplate
a| callnoa
b| callnob
n| IDP312