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HKSYU Library

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    LEADER 02257cam a2200373 i 4500
    001
    991008275468607546
    005
    20250117085008.0
    008
    230117t20232023flua b 001 0 eng d
    010
     
     
    a| 2022055697
    020
     
     
    z| 9781032152998 q| (hardback)
    020
     
     
    a| 9781032152967 q| (paperback)
    020
     
     
    z| 9781003243533 q| (ebook)
    040
     
     
    a| DLC b| eng e| rda c| DLC d| DLC d| HK-SYU
    042
     
     
    a| pcc
    050
    0
    0
    a| GV1469.34.C48 b| H37 2023
    082
    0
    0
    a| 794.8 2| 23/eng/20230124
    092
    0
     
    a| 794.8 b| HAR 2023
    100
    1
     
    a| Harder, Jenny, e| author.
    245
    1
    0
    a| Creative character design for games and animation / c| Jenny Harder.
    264
     
    1
    a| Boca Raton, FL : b| CRC Press, Taylor & Francis Group, c| 2023.
    264
     
    4
    c| ©2023
    300
     
     
    a| 128 pages : b| illustrations (chiefly color) ; c| 26 cm
    336
     
     
    a| text b| txt 2| rdacontent
    337
     
     
    a| unmediated b| n 2| rdamedia
    338
     
     
    a| volume b| nc 2| rdacarrier
    504
     
     
    a| Includes bibliographical references and index.
    520
     
     
    a| "This book takes you through all the basic steps of character design for games and animation, from brainstorming and references through to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects. The book covers how to work with briefs, as well as providing advice and practical strategies for working with clients and creating art as a product that can be tailored and sold. This book will be a valuable resource for all junior artists, hobby artists, and art students looking to develop and improve their character development skills for games and animation."-- c| Provided by publisher.
    650
     
    0
    a| Video game characters x| Design.
    650
     
    0
    a| Caricatures and cartoons x| Design.
    650
     
    0
    a| Video games industry.
    650
     
    0
    a| Animated film industry.
    910
     
     
    b| kkl c| wsl
    998
     
     
    a| book b| 17-01-25
    945
     
     
    h| Principal l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| DSA216