Librarian View
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991008275468107546
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20250214095527.0
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230818s2023 si a b 001 0 eng d
020
a| 9789819937950
020
z| 9789819937967
q| (eBook)
035
a| (CaONFJC)104202655
040
d| NNfCLS
b| eng
e| rda
d| HK-SYU
050
4
a| GV1469.34.E86
b| E87 2023
082
0
4
a| 794.8
2| 23
092
0
a| 794.8
b| ESP 2023
245
0
0
a| Esports in the Asia-Pacific :
b| ecosystem, communities, and identities /
c| edited by Filippo Gilardi, Paul Martin.
264
1
a| Singapore :
b| Palgrave Macmillan,
c| 2023.
264
4
c| ©2023
300
a| xv, 272 pages :
b| illustrations (some color) ;
c| 22 cm.
336
a| text
b| txt
2| rdacontent
337
a| unmediated
b| n
2| rdamedia
338
a| volume
b| nc
2| rdacarrier
490
1
a| Palgrave series in Asia and Pacific studies,
x| 2662-7922
504
a| Includes bibliographical references and index.
520
a| This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Filippo Gilardi is an Associate Professor in Creative Industries and Transmedia and currently the Head of the School of International Communications and the Director of the Institute of Asia and Pacific Studies (IAPS) at the University of Nottingham Ningbo China. His research interests focus on media convergence, copyright protection, the development of global digital platforms, and audience studies. Paul Martin is an Associate Professor in Digital Media and Communications in the School of International Communications at the University of Nottingham Ningbo China. He conducts research on computer games and computer game culture, focusing on three main areas: game cultures, games and meaning; and game studies as an academic field. He is a founder member of the Chinese Digital Games Research Association (CDiGRA) and currently serves as its president
c| Back cover.
650
0
a| eSports (Contests)
z| Pacific Area
650
0
a| Video games
z| Pacific Area.
650
0
a| Video games
x| Programming.
700
1
a| Gilardi, Filippo,
e| editor.
700
1
a| Martin, Paul,
e| editor.
830
0
a| Palgrave series in Asia and Pacific studies.
910
b| kkl
c| wsl
998
a| book
b| 14-02-25
945
h| Principal
l| location
i| barcode
y| id
f| bookplate
a| callnoa
b| callnob
n| GDM523