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HKSYU Library

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    LEADER 02266cam a22003973i 4500
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    991008275467407546
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    20250124091458.0
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    211206t20222022flua b 001 0 eng d
    020
     
     
    z| 9780367624248 q| (hardback)
    020
     
     
    a| 9780367619923 q| (paperback)
    020
     
     
    z| 9781003109389 q| (ebook)
    035
     
     
    a| (CaONFJC)84315330
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    d| NNfCLS b| eng e| rda d| HK-SYU
    050
     
    4
    a| QA76.76.V54 b| G364 2022
    082
    0
    4
    a| 794.81536 2| 23
    092
    0
     
    a| 794.81536 b| GAM 2022
    245
    0
    0
    a| Game usability : b| advice from the experts for advancing UX strategy and practice in videogames / c| edited by Katherine Isbister and Celia Hodent.
    246
    3
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    a| Advice from the experts for advancing UX strategy and practice in videogames
    250
     
     
    a| Second edition.
    264
     
    1
    a| Boca Raton, FL : b| CRC Press, Taylor & Francis Group, c| [2022].
    264
     
    4
    c| ©2022
    300
     
     
    a| xiv, 438 pages : b| illustrations (some color) ; c| 26 cm
    336
     
     
    a| text b| txt 2| rdacontent
    337
     
     
    a| unmediated b| n 2| rdamedia
    338
     
     
    a| volume b| nc 2| rdacarrier
    504
     
     
    a| Includes bibliographical references and index.
    520
     
     
    a| " This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. " -- c| Amazon.
    650
     
    0
    a| Computer games x| Design.
    650
     
    0
    a| Computer games x| Programming.
    650
     
    0
    a| Video games x| Design.
    650
     
    0
    a| Video games x| Programming.
    700
    1
     
    a| Isbister, Katherine, d| 1969-, e| editor.
    700
    1
     
    a| Hodent, Celia, e| editor.
    910
     
     
    b| wlc c| wsl
    998
     
     
    a| book b| 24-01-25
    945
     
     
    h| Principal l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| GDM517