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HKSYU Library

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    LEADER 02674nam 2200385 i 4500
    001
    991008273364807546
    005
    20250328085604.0
    008
    241028t20212021ne a b 001 0 eng d
    020
     
     
    a| 9789463728805
    020
     
     
    z| 9789048543939 q| (eISBN)
    040
     
     
    a| HK-SYU b| eng e| rda c| HK-SYU
    050
     
    4
    a| GV1469.34.P79 b| 2021
    092
    0
     
    a| 794.84 b| PER 2021
    245
    0
    0
    a| Persuasive gaming in context / c| edited by Teresa de la Hera, Jeroen Jansz, Joost Raessens, Ben Schouten.
    264
     
    4
    c| ©2021
    264
     
    1
    a| Amsterdam : b| Amsterdam University Press, c| [2021]
    300
     
     
    a| 264 pages : b| illustrations ; c| 24 cm.
    336
     
     
    a| text b| txt 2| rdacontent
    337
     
     
    a| unmediated b| n 2| rdamedia
    338
     
     
    a| volume b| nc 2| rdacarrier
    490
    1
     
    a| Games and play ; v| 6
    504
     
     
    a| Includes bibliographic references and index.
    520
     
     
    a| "The rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in the last decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called "persuasive games", that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion, by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies."-- c| Back cover.
    650
     
    0
    a| Video games x| Psychological aspects.
    650
     
    0
    a| Video games x| social aspects.
    650
     
    0
    a| Video games x| Design.
    650
     
    0
    a| Persuasion (Psychology) x| Video games.
    700
    1
     
    a| Hera, Teresa de la, d| 1981- e| editor.
    700
    1
     
    a| Jansz, Jeroen, d| 1958- e| editor.
    700
    1
     
    a| Raessens, Joost, d| 1960- e| editor.
    700
    1
     
    a| Schouten, Ben, e| editor.
    830
     
    0
    a| Games and play (Amsterdam, Netherlands) ; v| 6.
    910
     
     
    a| nlw b| qyt c| wsl
    998
     
     
    a| book b| 28-03-25
    945
     
     
    h| Principal l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| DSA210