Skip to main content Skip to search
HKSYU Library

    Librarian View

    LEADER 03857cam a2200373 i 4500
    001
    991008273363507546
    005
    20250206085327.0
    008
    241029s2015 enka 001 0 eng d
    020
     
     
    a| 9781785287343
    040
     
     
    a| MiAaPQ b| eng e| rda e| pn c| MiAaPQ d| MiAaPQ d| HK-SYU
    050
     
    4
    a| QA76.76.V54 b| P87 2015
    082
    0
    0
    a| 794.8151 2| 23
    092
    0
     
    a| 794.8151 b| PUP 2015
    100
    1
     
    a| Pupius, Raimondas,, e| author.
    245
    1
    0
    a| SFML game development by example : b| Create and develop exciting games from start to finish using SFML / c| Raimondas Pupius.
    246
    3
    0
    a| Create and develop exciting games from start to finish using SFML
    250
     
     
    a| First edition
    264
     
    1
    a| Birmingham : b| Packt Publishing Ltd., c| 2015.
    264
     
    4
    c| ©2015
    300
     
     
    a| xiii, 497 pages : b| illustrations ; c| 24 cm
    336
     
     
    a| text b| txt 2| rdacontent
    337
     
     
    a| unmediated b| n 2| rdamedia
    338
     
     
    a| volume b| nc 2| rdacarrier
    490
    1
     
    a| Community experience distilled
    500
     
     
    a| Includes index.
    520
     
     
    a| Create and develop exciting games from start to finish using SFML About This Book Familiarize yourself with the SFML library and explore additional game development techniques Craft, shape, and improve your games with SFML and common game design elements A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications Who This Book Is For This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design. What You Will Learn Create and open a window by using SFML Utilize, manage, and apply all of the features and properties of the SFML library Employ some basic game development techniques to make your game tick Build your own code base to make your game more robust and flexible Apply common game development and programming patterns to solve design problems Handle your visual and auditory resources properly Construct a robust system for user input and interfacing Develop and provide networking capabilities to your game In Detail Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as ?rendering pipelines? or ?shaders.? With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features...
    650
     
    0
    a| Computer games x| Programming.
    650
     
    0
    a| Multimedia systems x| Computer programs.
    650
     
    0
    a| C++ (Computer program language)
    650
     
    0
    a| Video games x| Programming.
    830
     
    0
    a| Community experience distilled.
    910
     
     
    a| nlw b| qyt c| wsl
    998
     
     
    a| book b| 06-02-25
    945
     
     
    h| Principal l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| DSA213