Librarian View
LEADER 01842cam a2200337 i 4500
001
991008273362907546
005
20241214090309.0
008
150706s2015 flua b 001 0 eng d
020
a| 9781466598195
q| (paperback)
020
a| 1466598190
q| (paperback)
035
a| b47603392-852julac_network
035
a| (julac-retro)12609628
040
a| ACM
b| eng
e| rda
c| ACM
d| ACM
d| BDX
d| CUI
d| BTCTA
d| YDXCP
d| CPV
d| HK-SYU
050
4
a| GV1469.34.C48
b| S56 2015
092
0
a| 794.8166
b| SLO 2015
100
1
a| Sloan, Robin J. S.,
e| author.
245
1
0
a| Virtual character design :
b| for games and interactive media /
c| Robin J.S. Sloan.
264
1
a| Boca Raton, FL :
b| CRC Press LLC,
c| [2015]
264
4
c| ©2015
300
a| xxiii, 232 pages :
b| illustrations ;
c| 24 cm
336
a| text
b| txt
2| rdacontent
337
a| unmediated
b| n
2| rdamedia
338
a| volume
b| nc
2| rdacarrier
500
a| Ludography: pages 217-220.
504
a| Includes bibliographical references and index.
520
a| "The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds." --
c| Provided by publisher.
650
0
a| Video game characters
x| Design.
650
0
a| Characters and characteristics in art.
910
a| nlw
b| wlc
c| wsl
998
a| book
b| 14-12-24
945
h| Principal
l| location
i| barcode
y| id
f| bookplate
a| callnoa
b| callnob
n| DSA216