Librarian View
LEADER 02496nam 2200325 i 4500
001
991008273362807546
005
20250307083930.0
008
241029s2022 enka 001 0 eng d
020
a| 9781803244082
040
a| HK-SYU
b| eng
e| rda
c| HK-SYU
050
4
a| QA611
b| .S747 2022
082
0
4
a| 006.693
2| 23
092
0
a| 514.02856696
b| STE 2022
100
1
a| Steppig, Michael,
e| author.
245
1
0
a| Squeaky clean topology in Blender :
b| create accurate deformations and optimized geometry for characters and hard surface models /
c| Michael Steppig.
264
4
c| ©2022
264
1
a| Birmingham :
b| Packt Publishing Ltd.,
c| 2022.
300
a| xv, 231 pages :
b| illustrations (some color) ;
c| 24 cm.
336
a| text
b| txt
2| rdacontent
337
a| unmediated
b| n
2| rdamedia
338
a| volume
b| nc
2| rdacarrier
500
a| Includes index.
520
a| "This book is an introduction to modeling and an in-depth look at topology in Blender, written by a Blender topology specialist with years of experience with the software. As you progress through its chapters, you'll conquer the basics of quad-based topology using triangles and Ngons, and learn best practices and things to avoid while modeling and retopologizing. The pages are full of illustrations and examples with in-depth explanations that showcase each step in an easy-to-follow format.Squeaky Clean Topology in Blender starts by introducing you to the user interface and navigation. It then goes through an overview of the modeling techniques and hotkeys that will be necessary to understand the examples. With the modeling basics out of the way, the next stop on our journey is topology. Working through projects like a character and a sci-fi blaster, the book will illustrate and work through complex topology problems, and present solutions to those problems. These examples focus on deforming character models, non-deforming hard surface models, and optimizing these models by reducing the triangle count.By the end of this book, you will be able to identify the general flow of a shape's topology, identify and solve issues in your topology, and come out with a model ready for UV unwrapping, materials, and rigging." --
c| Amazon.
650
0
a| Topology
x| Data processing.
650
0
a| Three-dimensional display systems.
650
0
a| Computer graphics.
630
0
0
a| Blender (Computer file)
910
a| nlw
b| qyt
c| wsl
998
a| book
b| 07-03-25
945
h| Principal
l| location
i| barcode
y| id
f| bookplate
a| callnoa
b| callnob
n| DSA216