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HKSYU Library

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    LEADER 02945cam a2200373 i 4500
    001
    991008273359607546
    005
    20241214090548.0
    008
    180104s2019 flua b 001 0 eng d
    010
     
     
    a| 2017060414
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    a| 9781138631540 q| (paperback)
    020
     
     
    z| 9781138631571 q| (hardback)
    020
     
     
    z| 9781351804714 q| (ebook)
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    a| DLC b| eng e| rda c| DLC d| DLC d| HK-SYU
    042
     
     
    a| pcc
    050
    0
    4
    a| LB1029.G3 b| K34 2019
    082
    0
    0
    a| 371.33/7 2| 23
    092
    0
     
    a| 371.337 b| KAL 2019
    100
    1
     
    a| Kalmpourtzis, George, e| author.
    245
    1
    0
    a| Educational game design fundamentals : b| a journey to creating intrinsically motivating learning experiences / c| George Kalmpourtzis.
    246
    3
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    a| Journey to creating intrinsically motivating learning experiences
    264
     
    1
    a| Boca Raton, FL : b| CRC Press, c| [2019].
    264
     
    4
    c| ©2019
    300
     
     
    a| xv, 343 pages : b| illustrations ; c| 26 cm
    336
     
     
    a| text b| txt 2| rdacontent
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    a| unmediated b| n 2| rdamedia
    338
     
     
    a| volume b| nc 2| rdacarrier
    505
    0
     
    a| The journey begins -- Designing learning experiences -- The magical powers of the game designer -- Pedagogy and games -- The game core -- Where to start? -- Let's make a game! -- A closer look at game mechanics -- Games as reflection tools -- Knowing your audience -- Story : a first look -- Game interfaces -- Game aesthetics -- Testing and feedback -- Documenting and communicating -- The final chapter.
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    a| "Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!" -- c| Amazon.
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    a| Includes bibliographical references (pages 331-334) and index.
    650
     
    0
    a| Educational games x| Design and construction.
    650
     
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    a| Educational games x| Evaluation.
    910
     
     
    a| nlw b| wlc c| wsl
    998
     
     
    a| book b| 14-12-24
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    h| Principal l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| IDP311