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HKSYU Library

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    LEADER 02298cam a22003258i 4500
    001
    991008273358907546
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    20250307083948.0
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    230616s2023 enka b 001 0 eng d
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    a| 2023028302
    020
     
     
    a| 9781107198937 q| (hardback)
    020
     
     
    z| 9781108182874 q| (ebook)
    040
     
     
    a| DLC b| eng e| rda c| DLC d| DLC d| HK-SYU
    042
     
     
    a| pcc
    050
    0
    0
    a| QA76.9.A94 b| L38 2023
    082
    0
    0
    a| 006.8 2| 23/eng/20240117
    092
    0
     
    a| 006.8 b| LAV 2023
    100
    1
     
    a| LaValle, Steven Michael, d| 1968- e| author.
    245
    1
    0
    a| Virtual reality / c| Steven M. LaValle, University of Oulu, Finland.
    264
     
    1
    a| Cambridge, United Kingdom ; a| New York, NY, USA : b| Cambridge University Press, c| 2023.
    264
     
    4
    c| ©2023
    300
     
     
    a| xiv, 373 pages : b| illustrations (chiefly color) ; c| 26 cm
    336
     
     
    a| text b| txt 2| rdacontent
    337
     
     
    a| unmediated b| n 2| rdamedia
    338
     
     
    a| volume b| nc 2| rdacarrier
    504
     
     
    a| Includes bibliographical references and index.
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    a| Virtual reality (VR) is a powerful technology that promises to transform our lives. This balanced and interdisciplinary text blends the key components from computer graphics, perceptual psychology, human physiology, behavioral science, media studies, human-computer interaction, optical engineering, and sensing and filtering, showing how each contributes to engineering perceptual illusions. Steven LaValle draws on his unique experience as a teacher, researcher, and early founder of Oculus VR, to demonstrate how the best practices and insights from industry are built on fundamental computer science principles. Topics include media history, geometric modeling, optical systems, displays, eyes, ears, low-level perception, neuroscience of vision, graphical rendering, tracking systems, interaction mechanisms, audio, evaluating VR systems, and mitigating side effects. Students, researchers, and developers will gain a clear understanding of timeless foundations and new applications, enabling them to make innovative contributions to this growing field as scientists, engineers, business developers, and content makers c| WorldCat.
    650
     
    0
    a| Virtual reality x| Industrial applications
    910
     
     
    a| nlw b| kkl c| wsl
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    a| book b| 07-03-25
    945
     
     
    h| Principal l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| GDM510