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HKSYU Library

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    LEADER 02462nam 2200301 i 4500
    001
    991008273357807546
    005
    20250110091328.0
    008
    241030s2022 nvud 000 0 eng d
    040
     
     
    a| HK-SYU b| eng e| rda c| HK-SYU
    050
     
    4
    a| HF5548.34 b| .P37 2022
    092
    0
     
    a| 794.8151 b| PAK 2022
    100
    1
     
    a| Parker, Philip M., d| 1960- e| author.
    245
    1
    4
    a| The 2023-2028 outlook for mobile games in China / c| Professor Philip M. Parker, Ph.D.
    246
    3
    0
    a| Mobile games in China
    264
     
    4
    c| ©2022
    264
     
    1
    a| Las Vegas, NV : b| ICON Group International, Inc., c| 2022.
    300
     
     
    a| ix, 175 pages : b| charts ; c| 28 cm.
    336
     
     
    a| text b| txt 2| rdacontent
    337
     
     
    a| unmediated b| n 2| rdamedia
    338
     
     
    a| volume b| nc 2| rdacarrier
    520
     
     
    a| "In this report we define the sales of mobile games as including all commonly understood products falling within this broad category, such as video games played on feature phones, smartphones, smartwatches, personal digital assistants (PDA), tablet computers, and portable media players, irrespective of product packaging, formulation, size, or form. Companies participating in this industry include 3M Company, Activision Blizzard, Apple, Inc., AT&T, Bharti Airtel, CBS, Comcast Corporation, CyberAgent, Facebook, Google, IBM, LINE, Machine Zone, Microsoft, Mobi2fun Mobile Entertainment Pvt, Mobile Roadie, MobiTV, Nuance Communications, Orange, Samsung Electronics Company, Sky, Spotify, Stingray Digital Media Group, Twitter, Verizon Communications, and WhatsApp. In addition to the sources indicated, additional information available to the public via news and/or press releases published by players in the industry was considered in defining and calibrating this category. All figures are in a common currency (U.S. dollars, millions) and are not adjusted for inflation (i.e., they are current values). Exchange rates used to convert to U.S. dollars are averages for the year in question. Future exchange rates are assumed to be constant in the future at the current level (the average of the year of this publication's release in 2022)." -- c| Amazon.
    650
     
    0
    a| Mobile games z| China x| Statistics.
    650
     
    0
    a| Mobile games x| Economic aspects z| China x| Statistics.
    650
     
    0
    a| Mobile games industry x| Economic aspects z| China x| Statistics.
    650
     
    0
    a| Computer games x| Development.
    910
     
     
    a| nlw b| wlc c| wsl
    998
     
     
    a| book b| 10-01-25
    945
     
     
    h| Principal l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| GDM515