Librarian View
LEADER 03114cam a2200457 i 4500
001
991008273357607546
005
20250328085549.0
008
240511s2025 enka b 001 0 eng d
010
a| 2024018138
020
a| 9781032609669
q| (hardback)
020
z| 9781032609652
q| (paperback)
020
z| 9781003461319
q| (ebook)
040
a| DLC
b| eng
e| rda
c| DLC
d| DLC
d| HK-SYU
042
a| pcc
043
a| a------
050
0
0
a| GV1469.3
b| .A87 2025
082
0
0
a| 794.8
2| 23/eng/20240511
092
0
a| 794.8
b| ASI 2025
245
0
0
a| Asian histories and heritages in video games /
c| edited by Yowei Kang, Kenneth C.C. Yang, Michał Mochocki, Jakub Majewski, Paweł Schreiber.
264
1
a| Abingdon, Oxon ;
a| New York, NY :
b| Routledge,
c| 2025.
264
4
c| ©2025
300
a| xi, 214 pages :
b| illustrations ;
c| 25 cm.
336
a| text
b| txt
2| rdacontent
337
a| unmediated
b| n
2| rdamedia
338
a| volume
b| nc
2| rdacarrier
490
1
a| Routledge advances in game studies
504
a| Includes bibliographical references and index.
520
a| "This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games- from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nationbuilding - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies"--
c| Provided by publisher.
650
0
a| Video games
x| History
z| Asia.
650
0
a| Video game characters
x| Design.
650
0
a| Representation (Philosophy)
651
0
a| Asia
x| Social life and customs.
700
1
a| Kang, Yowei,
e| editor.
700
1
a| Yang, Kenneth C. C.,
e| editor.
700
1
a| Mochocki, Michal,
e| editor.
700
1
a| Majewski, Jakub,
e| editor.
700
1
a| Schreiber, Paweł,
e| editor.
830
0
a| Routledge advances in game studies.
910
a| nlw
b| kkl
c| wsl
998
a| book
b| 28-03-25
945
h| Principal
l| location
i| barcode
y| id
f| bookplate
a| callnoa
b| callnob
n| GDM515