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HKSYU Library

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    LEADER 03114cam a2200457 i 4500
    001
    991008273357607546
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    20250328085549.0
    008
    240511s2025 enka b 001 0 eng d
    010
     
     
    a| 2024018138
    020
     
     
    a| 9781032609669 q| (hardback)
    020
     
     
    z| 9781032609652 q| (paperback)
    020
     
     
    z| 9781003461319 q| (ebook)
    040
     
     
    a| DLC b| eng e| rda c| DLC d| DLC d| HK-SYU
    042
     
     
    a| pcc
    043
     
     
    a| a------
    050
    0
    0
    a| GV1469.3 b| .A87 2025
    082
    0
    0
    a| 794.8 2| 23/eng/20240511
    092
    0
     
    a| 794.8 b| ASI 2025
    245
    0
    0
    a| Asian histories and heritages in video games / c| edited by Yowei Kang, Kenneth C.C. Yang, Michał Mochocki, Jakub Majewski, Paweł Schreiber.
    264
     
    1
    a| Abingdon, Oxon ; a| New York, NY : b| Routledge, c| 2025.
    264
     
    4
    c| ©2025
    300
     
     
    a| xi, 214 pages : b| illustrations ; c| 25 cm.
    336
     
     
    a| text b| txt 2| rdacontent
    337
     
     
    a| unmediated b| n 2| rdamedia
    338
     
     
    a| volume b| nc 2| rdacarrier
    490
    1
     
    a| Routledge advances in game studies
    504
     
     
    a| Includes bibliographical references and index.
    520
     
     
    a| "This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games- from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nationbuilding - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies"-- c| Provided by publisher.
    650
     
    0
    a| Video games x| History z| Asia.
    650
     
    0
    a| Video game characters x| Design.
    650
     
    0
    a| Representation (Philosophy)
    651
     
    0
    a| Asia x| Social life and customs.
    700
    1
     
    a| Kang, Yowei, e| editor.
    700
    1
     
    a| Yang, Kenneth C. C., e| editor.
    700
    1
     
    a| Mochocki, Michal, e| editor.
    700
    1
     
    a| Majewski, Jakub, e| editor.
    700
    1
     
    a| Schreiber, Paweł, e| editor.
    830
     
    0
    a| Routledge advances in game studies.
    910
     
     
    a| nlw b| kkl c| wsl
    998
     
     
    a| book b| 28-03-25
    945
     
     
    h| Principal l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| GDM515