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HKSYU Library

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    LEADER 02553cam a2200409 i 4500
    001
    991008259527607546
    005
    20251127161233.0
    008
    180306s2015 enka 001 0 eng d
    020
     
     
    a| 9781785285073 q| (paperback)
    035
     
     
    a| (CaONFJC)65855799
    040
     
     
    d| NNfCLS b| eng e| rda d| HK-SYU
    050
     
    4
    a| TR897.72.B55 b| C38 2015
    050
     
    4
    a| TR897.72.B55 b| C383 2015 9| wsl
    082
    0
    4
    a| 006.696 2| 23
    092
    0
     
    a| 006.693 b| CAU 2015
    100
    1
     
    a| Caudron, Romain, e| author.
    245
    1
    0
    a| Blender 3D by example : b| design a complete workflow with Blender to create stunning 3D scenes and films step by step! / c| Romain Caudron, Pierre-Armand Nicq.
    246
    3
    0
    a| Design a complete workflow with Blender to create stunning 3D scenes and films step by step
    246
    3
     
    a| Blender three-dimensional by example
    264
     
    1
    a| Birmingham : b| Packt Publishing, c| 2015.
    264
     
    4
    c| ©2015
    300
     
     
    a| xiii, 309 pages : b| black and white illustrations ; c| 24 cm.
    336
     
     
    a| text b| txt 2| rdacontent
    337
     
     
    a| unmediated b| n 2| rdamedia
    338
     
     
    a| volume b| nc 2| rdacarrier
    490
    1
     
    a| Community experience distilled
    500
     
     
    a| Includes index.
    520
     
     
    a| "Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene." -- c| Amazon.
    630
    0
    0
    a| Blender (Computer file).
    650
     
    0
    a| Computer graphics.
    650
     
    0
    a| Computer animation.
    650
     
    0
    a| Three-dimensional modeling.
    700
    1
     
    a| Nicq, Pierre-Armand, e| author.
    830
     
    0
    a| Community experience distilled.
    910
     
     
    b| wlc c| wsl
    998
     
     
    a| book b| 01-11-24
    945
     
     
    h| Supplement l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| GED115