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HKSYU Library

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    LEADER 02709cam 2200589 i 4500
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    991008177292007546
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    140628t20152015maua o 001 0 eng d
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    a| 9781473752917 q| ebook
    020
     
     
    a| 1473752914 q| ebook
    020
     
     
    a| 9781305109926 q| ebook
    020
     
     
    a| 1305109929 q| ebook
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    a| (CKB)3710000000134358
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    a| (OCoLC)883801287
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    a| (CaPaEBR)ebrary10884364
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    a| (PPN)180284355
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    a| (BIP)45936513
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    a| (EXLCZ)993710000000134358
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    a| MiAaPQ b| eng e| rda e| pn c| MiAaPQ d| MiAaPQ
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    a| eng
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    4
    a| GV1469.15 b| .D397 2015
    082
    0
    4
    a| 794.81526 2| 23
    082
     
     
    a| 794.81526
    100
    1
     
    a| Dawson, Mike, d| 1947- e| author
    245
    1
    0
    a| Beginning C++ through game programming / c| Michael Dawson.
    246
    3
     
    a| Beginning C plus plus through game programming
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    a| Fourth edition.
    264
     
    1
    a| Boston, Massachusetts : b| Cengage Learning, c| 2015.
    264
     
    4
    c| ©2015
    300
     
     
    a| 1 online resource (xxi, 390 pages) : b| illustrations
    336
     
     
    a| text b| txt 2| rdacontent
    337
     
     
    a| computer b| c 2| rdamedia
    338
     
     
    a| online resource b| cr 2| rdacarrier
    500
     
     
    a| Includes index.
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    a| When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started--with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming.
    546
     
     
    a| English
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    a| Description based on print version record.
    650
     
    0
    a| C++ (Computer program language)
    650
     
    0
    a| Video games x| Programming.
    650
     
    0
    a| Video games v| Software.
    650
     
    0
    a| Video games.
    776
    0
    8
    i| Print version: z| 1305109910
    906
     
     
    a| BOOK
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    h| Principal l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| DSA213