Librarian View
LEADER 01806nam 2200301 a 4500
001
991008142967007546
005
20250115122018.0
008
230301s2020 flua b 001 0 eng d
020
z| 9781138632097
q| (hbk.)
020
a| 9781138632059
q| (pbk.)
040
a| HK-SYU
c| HK-SYU
050
4
a| QA76.76.V54
b| S34 2020
092
0
a| 794.81536
b| SCH 2020
100
1
a| Schell, Jesse.
245
1
0
a| The art of game design :
b| a book of lenses /
c| Jesse Schell.
250
a| 3rd edition
260
a| Boca Raton, Florida ;
a| London ;
a| New York :
b| CRC Press,
c| [2020]
300
a| xlii, 610 p. :
b| some col. ;
c| 24 cm.
500
a| "Tenth anniversary" -- t.p.
504
a| Includes bibliographical references and index.
520
a| "Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more" --
c| WorldCat.
650
0
a| Computer games
x| Design.
910
a| nlw
b| wsl
998
a| book
b| 29-04-23
945
h| Supplement
l| location
i| barcode
y| id
f| bookplate
a| callnoa
b| callnob
n| DSA111
945
h| Supplement
l| location
i| barcode
y| id
f| bookplate
a| callnoa
b| callnob
n| GDM511
945
h| Supplement
l| location
i| barcode
y| id
f| bookplate
a| callnoa
b| callnob
n| DSA100
945
h| Principal
h| Supplement
l| location
i| barcode
y| id
f| bookplate
a| callnoa
b| callnob
n| DSA211