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HKSYU Library

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    991008136065607546
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    20250402143839.0
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    020409s2004 maua b 001 0 eng
    010
     
     
    a| 2002067829
    020
     
     
    a| 9780262572231
    020
     
     
    a| 0262072416 (hc : alk. paper)
    035
     
     
    a| (cuhknz)b23127132-852julac_network
    035
     
     
    a| (julac-retro)10792166
    040
     
     
    a| DLC c| DLC d| UKM d| C#P d| OCLCQ d| CVU d| HK-SYU
    041
    1
     
    a| eng h| ger
    042
     
     
    a| pcc
    050
    0
    0
    a| N7436.5 b| .G7313 2003
    050
    0
    0
    a| N7436.5 b| .G73813 2004 9| wsl
    082
    0
    0
    a| 751.7/4/01 2| 21
    092
    0
     
    a| 751.7401 b| GRA 2004
    100
    1
     
    a| Grau, Oliver.
    240
    1
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    a| Virtuelle Kunst in Geschichte und Gegenwart. l| English
    245
    1
    0
    a| Virtual art : b| from illusion to immersion / c| Oliver Grau ; translated by Gloria Custance.
    260
     
     
    a| Cambridge, Mass. : b| MIT Press, c| c2004.
    300
     
     
    a| xiv, 416 p. : b| ill. ; c| 24 cm.
    490
    1
     
    a| Leonardo
    500
     
     
    a| Translation of: Virtuelle Kunst in Geschichte und Gegenwart.
    504
     
     
    a| Includes bibliographical references (p. [352]-401) and index.
    520
     
     
    a| "In this book Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype." "Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head-mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleishmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for anayzing its phenomenologies, functions, and strategies throughout history and into the future." -- c| WorldCat.
    650
     
    0
    a| Panoramas.
    650
     
    0
    a| Virtual reality in art.
    650
     
    0
    a| Computer art.
    650
     
    0
    a| Art and electronics.
    700
    1
     
    a| Custance, Gloria.
    830
     
    0
    a| Leonardo (Series) (Cambridge, Mass.)
    910
     
     
    a| nlw b| wsl
    998
     
     
    a| book b| 06-03-23
    945
     
     
    h| Principal l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| ACT101