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Streaming culture : subscription platforms and the unending consumption of culture
Arditi, David, author.
Bingley, England : Emerald Publishing, [2021]
Encouraging us to look beyond the seemingly limitless supply of multimedia content, David Arditi calls attention to the underlying dynamics of instant viewing - in which our access to our favourite binge-worthy show, blockbuster movie or hot new album release depends on any given service's willingness, and ability, to license it.
Bibliographic Information
| Format: | Book |
|---|---|
| Author: | Arditi, David, 1982- |
| Subject: | Digital media |
| Publication Year: | 2021 |
| Language: | English |
| Published: | Bingley, England : Emerald Publishing, [2021] |
| ISBN: | 9781839827730 1839827734 9781839827730 (Print) |
| Series: | SocietyNow |
| Notes: | Includes bibliographical references and index. Cover -- STREAMING CULTURE -- SocietyNow -- Endrosements -- STREAMING CULTURE: Subscription Platforms and the Unending Consumption of Culture -- Copyright -- CONTENTS -- 1. Introduction: Caught in the Stream -- Culture -- Streaming -- Why Does Streaming Culture Matter? -- Interactions with Cultural Texts -- Shifting Capitalism -- Layout of the Book -- Notes -- 2. Digital Retail: Disruption, Distribution, and Disintermediation -- Sharing -- Disruption -- Distribution and Disintermediation -- Conclusion -- Notes -- 3. Streaming Music: Unending Consumption Begins -- The Album Replacement Cycle -- Beats, Spotify, Apple and the Streaming Era -- Listening in the Streaming Era -- User-Generated Music Streaming Platforms -- Notes -- 4. Streaming Film: Simultaneous Release, Circumventing Censorship, and Indies -- The Changing Film Experience -- Independent Streaming -- Censorship -- No More DVD Collections -- Conclusion -- Notes -- 5. Streaming TV: The Golden Age of TV and Flow Interrupted -- From VHS to DVR: Trying to Watch a Show -- Political Economy of Streaming Television -- Binge-watching -- Golden Age of Television -- Conclusion -- Notes -- 6. Streaming Video Games: Never Own a Game Again -- The Changing Video Game Commodity -- Video Game Streaming Culture -- Conclusion -- Notes -- 7. New Cultural Forms: Dominant, Residual, and Emergent -- Streaming Culture: "Dominant, Residual, and Emergent" -- Dominant Streams -- Instant Ink -- Software, Spyware and Anti-virus -- Residual -- Vinyl -- Emergent -- Vloggers -- Twitch -- Conclusion -- Notes -- 8. Conclusion -- Subscriptions and Unending Consumption -- Caught in the Stream -- Streaming in the Future -- Notes -- BIBLIOGRAPHY -- INDEX. |
| Course: |
SOC380 |
Availability at HKSYU Library
Online Resources
| Location | Call number | Status |
|---|---|---|
| English Book (4/F) | 302.231 ARD 2021 | Available |