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991000492099707546
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20220623075139.0
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110928s2011 enka b 001 0 eng d
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a| 9780224089258 (pbk)
035
a| (HKSYU)b13769790-852hksyu_inst
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a| HkLN
c| HkLN
d| HK-SYU
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4
a| GV1469.17.S63
b| M34 2011
092
0
a| 306.487
b| MCG 2011
100
1
a| McGonigal, Jane.
245
1
0
a| Reality is broken :
b| why games make us better and how they can change the world /
c| Jane McGonigal.
260
a| London :
b| Jonathan Cape,
c| 2011.
300
a| 388 p. :
b| ill. ;
c| 22 cm.
504
a| Includes bibliographical references and index.
520
a| In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world. Drawing on positive psychology, cognitive science and sociology, Reality is Broken uncovers how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments.
650
0
a| Computer games
x| Social aspects.
650
0
a| Video games
x| Social aspects.
907
a| b13769790
b| 13-05-20
c| 02-08-12
910
a| ykc
b| lcy
c| yll
935
a| (HK-SYU)500786773
9| ExL
998
a| book
b| 21-09-12
c| m
d| a
e| -
f| eng
g| enk
h| 0
i| 0
945
h| Principal
l| location
i| barcode
y| id
f| bookplate
a| callnoa
b| callnob
n| DSA211