41. The social production of art Wolff, Janet. Washington Square, N.Y. : New York University Press, 1993. SOC257
42. Generative AI art: a beginner's guide to 10x your output with killer text prompts Theobald, Oliver, [Place of publication not identified] : [publisher not identified], [2022] JOUR260
43. Design noir: the secret life of electronic objects Dunne, Anthony, London ; Bloomsbury Visual Arts, 2021. DSA211
44. Re-imagining the city: art, globalization and urban spaces Bristol, UK ; Intellect, 2013. HIST350
45. Virtual character design: for games and interactive media Sloan, Robin J. S., Boca Raton, FL : CRC Press LLC, [2015] DSA216
46. Exploring visual culture: definitions, concepts, contexts Edinburgh : Edinburgh University Press, c2005. ENG230 ENG489
47. Fundamentals of character design: how to create engaging characters for illustration, animation & visual development Worcester, United Kingdom : 3dtotal Publishing, [2020] JOUR390
48. Practices of looking: an introduction to visual culture Sturken, Marita, 1957- New York, NY : Oxford University Press, [2025] JOUR170 ENG489
49. An introduction to visual culture Mirzoeff, Nicholas, 1962- Oxon : Routledge, 2023. ENG230 ENG489 ACT103
50. Practices of looking: an introduction to visual culture Sturken, Marita, 1957- New York : Oxford University Press, 2018. ENG230 ENG489